Elastismash is my physics game project. You have a ball on one end of a rubberband thingy, and you flail that around with your mouse.
It has 4 game modes, of which 2 are rather simple, dodging red balls and not letting red balls touch your artifact.
The other modes are a bit different, as in Tower Defense enemies come from one side trying to touch the artifact, and you kill them by smashing them. Damage is physics based, so the harder you hit, the more damage you do.
Boss Smash is the most fun mode, even if it’s very much a work in progress. It has three different bosses, who all have different defense systems and you have to to destroy their well protected heart (huge gem), before they get your artifact. The unfinished state is shown by the bosses having no attacks and there being only 3 bosses at the moment.
I’ve been busy with the new Linux version of Unity3D editor, but today I finally got the WebGL build working on my new website kaukamieli.com. I’m not quite sure why it suddenly started working, though, let’s see what happens with the next project.