Project Zeus advancing by leaps.

Our project, production title “project zeus” is still going forward. 🙂

Recoded the lightning bolt completely, partly because it didn’t fulfill our needs, being needlessly complicated and hard to modify and partly because we don’t want to use code we don’t have rights to on a commercial project.

Lightning bolt can fork now.

Spells get more power based on how long you wait, so spamming is probably not optimal. Fireball explosion gets larger, lightning gets a fork…

Shootable targets come from a side to the other side and take damage and the color shows how much damage they have taken.

Colors are inverted back to black bg and white lightning, because it actually works that way now.

Got a new spell, fire beam. Damage over time is also a thing now, for fireball too. edit: This graphic bugs, it’s black, and behind of targets so you can’t see the beam, but it does damage.

I almost feel like a real programmer. 😀 Glad I have a more experienced partner. No real graphics yet.

**Drag and release mouse on left side to blast, on right side to change spell.

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