Project Zeus going 3d

Because we decided to use 3D-models, we wanted to change the perspective from top-down to a bit of an angle, to see some of the front of enemies.

The game has a new waterspray spell, which pushes enemies back and damages slightly. The spread depends on distance of player dragging the finger, and is continuous.

Code has been made a bit clearer.

Graphics are being made, still not actually appearing in the game.

Game has exit to main menu feature.

Tutorial has also been added. It works only on mobile at the moment. It’s a short video of gameplay, with a graphic showing where player is touching his finger on. Works pretty well, I┬áthink.

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